CEM242 Advanced visualization and interaction technologies
Student projects
Modelling of audio attenuation and occlusion using a virtual environment - George Ward (2015)
Abstract: The utilization of virtual environments (VE) in environmental noise assessments require the VE to be fully immersive; audio attenuation and occlusion are key. A number of audio systems were examined to explore the level to which audio can be immersive within Unity 3D. Impulsonic’s SoundFlow easily, simply and accurately attenuates and occludes audio within the VE, however, rendering times exponentially increased with size of the project. Future developments into the occlusion method are required to create a realistic VE audio system. Current systems provide a good basic audio system. |
Files: Report and Unity files
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Virtual assembly - Ozan Tasli (2016)
Abstract: The main aim of this work was to create a virtual environment VE by using Unity to simulate virtual construction assembly sequence. The project was developed around a steel-framework for DfMA (design for manufacturing) approach. This is an example of how methods and techniques can be used to create VEs for assembly testing and training in the AEC industry. Files: Report and Unity files
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Simulating colour blindness using virtual environments - Alexander Bennett (2018)
Abstract: A colour blindness simulator is developed within a virtual environment using Unity 3D. The simulator demonstrates in real time how building users may be affected by different types of colour blindness, allowing designers to improve building accessibility by using different materials, colours or textures to accommodate visually impaired people. Files: Report and Unity files
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Exploration of the core components of the NavMesh tool within unity - Luke Collinson (2021)
Abstract: Navigation Mesh (NavMesh) is a data structure which describes the walkable surfaces of the game world and allows to find path from one walkable location to another in the game world. This independent research project will look to evaluate the functionality, ease of use, and explore the limits of the tool through the 4 core components that make up NavMesh. Files: Report and Unity files
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