Sponsor: National Science Foundation
Grant: #0935040 ($150,000)
Timeline: 2009 - 2011
Participants:
John Messner (PI), Dragana Nikolic (Research Assistant), The Pennsylvania State University
Project Summary Understanding the dynamic nature of the construction process and the ability to make important decisions about resource utilization, sequencing, site layout, and project-related risks are critical skills for design and construction engineering students. The increase in projects complexity and shorter schedules pose pressure to develop more efficient construction methods, and also many challenges to educators to prepare students to manage these multifaceted processes.
The goal of this project is to improve engineering education in building and construction through the use of interactive construction project simulation game. The goal is to create an experiential simulation environment where students can make decisions about resources, methods, cost/time trade-offs and related risks; and observe the impact of these decisions over time; thus actively learning to manage various factors that impact construction schedules. The immediate feedback will allow students to track their own progress, while the competition and scoring will introduce fun for more engaged, motivated and deeper learning of complex construction concepts.
Grant: #0935040 ($150,000)
Timeline: 2009 - 2011
Participants:
John Messner (PI), Dragana Nikolic (Research Assistant), The Pennsylvania State University
Project Summary Understanding the dynamic nature of the construction process and the ability to make important decisions about resource utilization, sequencing, site layout, and project-related risks are critical skills for design and construction engineering students. The increase in projects complexity and shorter schedules pose pressure to develop more efficient construction methods, and also many challenges to educators to prepare students to manage these multifaceted processes.
The goal of this project is to improve engineering education in building and construction through the use of interactive construction project simulation game. The goal is to create an experiential simulation environment where students can make decisions about resources, methods, cost/time trade-offs and related risks; and observe the impact of these decisions over time; thus actively learning to manage various factors that impact construction schedules. The immediate feedback will allow students to track their own progress, while the competition and scoring will introduce fun for more engaged, motivated and deeper learning of complex construction concepts.